Current challenges
Last updated
Last updated
Difficulty to monetize
Dependency on platforms
Creators use platforms to create, distribute, or monetize their content, who initially need the creators to grow but eventually extract most of the value from them and their audience to maximize profits. Specifically, Facebook (with their suite of apps), Google (with YouTube), Apple (with the AppStore) and Amazon (with their marketplace), have together grown to about 8 trillion dollars in value (half the GDP of China) on the back of creators using their services. Creators are merely ‘renting’ their social graphs to these platforms, who monetize them for themselves. But the network effects are so strong that switching costs are too high for most creators to even consider starting building their audience elsewhere, trapping creators on these platforms with no choice but to adapt to eventual changes in policies or algorithms.
It takes an average of to earn their first dollar, and only about 4% of creators . Additionally, revenue distribution is severely imbalanced. Across platforms (from Patreon to Roblox or Spotify), the top 1% of creators capture close to , what some have called a lack of . Part of the reason is the lack of diversity of business models offered to creators. Brand deals represent almost , logically favoring top creators, while smaller creators lack tools to monetize their . Not only is it hard for creators to turn their social capital into financial capital, but they also have no options for financing, nor do they create significant opportunities for others to make money.